diff --git a/Documentation/fb/pvr2fb.txt b/Documentation/fb/pvr2fb.txt index 2bf6c2321c2..36bdeff585e 100644 --- a/Documentation/fb/pvr2fb.txt +++ b/Documentation/fb/pvr2fb.txt @@ -9,14 +9,13 @@ one found in the Dreamcast. Advantages: * It provides a nice large console (128 cols + 48 lines with 1024x768) - without using tiny, unreadable fonts. + without using tiny, unreadable fonts (NOT on the Dreamcast) * You can run XF86_FBDev on top of /dev/fb0 * Most important: boot logo :-) Disadvantages: - * Driver is currently limited to the Dreamcast PowerVR 2 implementation - at the time of this writing. + * Driver is largely untested on non-Dreamcast systems. Configuration ============= @@ -29,11 +28,16 @@ Accepted options: font:X - default font to use. All fonts are supported, including the SUN12x22 font which is very nice at high resolutions. -mode:X - default video mode. The following video modes are supported: - 640x240-60, 640x480-60. +mode:X - default video mode with format [xres]x[yres]-@ + The following video modes are supported: + 640x640-16@60, 640x480-24@60, 640x480-32@60. The Dreamcast + defaults to 640x480-16@60. At the time of writing the + 24bpp and 32bpp modes function poorly. Work to fix that is + ongoing + Note: the 640x240 mode is currently broken, and should not be - used for any reason. It is only mentioned as a reference. + used for any reason. It is only mentioned here as a reference. inverse - invert colors on screen (for LCD displays) @@ -52,10 +56,10 @@ output:X - output type. This can be any of the following: pal, ntsc, and X11 === -XF86_FBDev should work, in theory. At the time of this writing it is -totally untested and may or may not even portray the beginnings of -working. If you end up testing this, please let me know! +XF86_FBDev has been shown to work on the Dreamcast in the past - though not yet +on any 2.6 series kernel. -- Paul Mundt +Updated by Adrian McMenamin