aboutsummaryrefslogtreecommitdiffstats
path: root/Documentation/input/joystick-parport.txt
diff options
context:
space:
mode:
authorRaphael Assenat <raph@raphnet.net>2006-04-02 00:10:05 -0500
committerDmitry Torokhov <dtor_core@ameritech.net>2006-04-02 00:10:05 -0500
commitb157d55eef38f014015b8058a9f733d1c1c49cb4 (patch)
treead1a04c9be6aa67b11fd40686d06fc5d8d271b6b /Documentation/input/joystick-parport.txt
parentac648a6a704f73cc2a0f128d9deeb57aa6d76f6d (diff)
Input: gamecon - add SNES mouse support
SNES gamepads and mice share the same type of interface so they both can be connected to the parallel port using a simple interface. Adding mouse support to a gamepad driver may sound funny at first, but doing so in this case makes it possible to connect and SNES gamepads and mice at the same time, on the same port. Signed-off-by: Raphael Assenat <raph@raphnet.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'Documentation/input/joystick-parport.txt')
-rw-r--r--Documentation/input/joystick-parport.txt11
1 files changed, 6 insertions, 5 deletions
diff --git a/Documentation/input/joystick-parport.txt b/Documentation/input/joystick-parport.txt
index 88a011c9f98..d537c48cc6d 100644
--- a/Documentation/input/joystick-parport.txt
+++ b/Documentation/input/joystick-parport.txt
@@ -36,12 +36,12 @@ with them.
All NES and SNES use the same synchronous serial protocol, clocked from
the computer's side (and thus timing insensitive). To allow up to 5 NES
-and/or SNES gamepads connected to the parallel port at once, the output
-lines of the parallel port are shared, while one of 5 available input lines
-is assigned to each gamepad.
+and/or SNES gamepads and/or SNES mice connected to the parallel port at once,
+the output lines of the parallel port are shared, while one of 5 available
+input lines is assigned to each gamepad.
This protocol is handled by the gamecon.c driver, so that's the one
-you'll use for NES and SNES gamepads.
+you'll use for NES, SNES gamepads and SNES mice.
The main problem with PC parallel ports is that they don't have +5V power
source on any of their pins. So, if you want a reliable source of power
@@ -106,7 +106,7 @@ A, Turbo B, Select and Start, and is connected through 5 wires, then it is
either a NES or NES clone and will work with this connection. SNES gamepads
also use 5 wires, but have more buttons. They will work as well, of course.
-Pinout for NES gamepads Pinout for SNES gamepads
+Pinout for NES gamepads Pinout for SNES gamepads and mice
+----> Power +-----------------------\
| 7 | o o o o | x x o | 1
@@ -454,6 +454,7 @@ uses the following kernel/module command line:
6 | N64 pad
7 | Sony PSX controller
8 | Sony PSX DDR controller
+ 9 | SNES mouse
The exact type of the PSX controller type is autoprobed when used so
hot swapping should work (but is not recomended).