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drm/radeon: avoid deadlock in pm path when waiting for fence

radeon_fence_wait_empty_locked should not trigger GPU reset as no
place where it's call from would benefit from such thing and it
actually lead to a kernel deadlock in case the reset is triggered
from pm codepath. Instead force ring completion in place where it
makes sense or return early in others.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
This commit is contained in:
Jerome Glisse 2012-12-17 11:04:32 -05:00 committed by Alex Deucher
parent 76903b96ad
commit 5f8f635edd
4 changed files with 38 additions and 22 deletions

View File

@ -231,7 +231,7 @@ void radeon_fence_process(struct radeon_device *rdev, int ring);
bool radeon_fence_signaled(struct radeon_fence *fence);
int radeon_fence_wait(struct radeon_fence *fence, bool interruptible);
int radeon_fence_wait_next_locked(struct radeon_device *rdev, int ring);
void radeon_fence_wait_empty_locked(struct radeon_device *rdev, int ring);
int radeon_fence_wait_empty_locked(struct radeon_device *rdev, int ring);
int radeon_fence_wait_any(struct radeon_device *rdev,
struct radeon_fence **fences,
bool intr);

View File

@ -1164,6 +1164,7 @@ int radeon_suspend_kms(struct drm_device *dev, pm_message_t state)
struct drm_crtc *crtc;
struct drm_connector *connector;
int i, r;
bool force_completion = false;
if (dev == NULL || dev->dev_private == NULL) {
return -ENODEV;
@ -1206,8 +1207,16 @@ int radeon_suspend_kms(struct drm_device *dev, pm_message_t state)
mutex_lock(&rdev->ring_lock);
/* wait for gpu to finish processing current batch */
for (i = 0; i < RADEON_NUM_RINGS; i++)
radeon_fence_wait_empty_locked(rdev, i);
for (i = 0; i < RADEON_NUM_RINGS; i++) {
r = radeon_fence_wait_empty_locked(rdev, i);
if (r) {
/* delay GPU reset to resume */
force_completion = true;
}
}
if (force_completion) {
radeon_fence_driver_force_completion(rdev);
}
mutex_unlock(&rdev->ring_lock);
radeon_save_bios_scratch_regs(rdev);

View File

@ -609,26 +609,20 @@ int radeon_fence_wait_next_locked(struct radeon_device *rdev, int ring)
* Returns 0 if the fences have passed, error for all other cases.
* Caller must hold ring lock.
*/
void radeon_fence_wait_empty_locked(struct radeon_device *rdev, int ring)
int radeon_fence_wait_empty_locked(struct radeon_device *rdev, int ring)
{
uint64_t seq = rdev->fence_drv[ring].sync_seq[ring];
int r;
while(1) {
int r;
r = radeon_fence_wait_seq(rdev, seq, ring, false, false);
r = radeon_fence_wait_seq(rdev, seq, ring, false, false);
if (r) {
if (r == -EDEADLK) {
mutex_unlock(&rdev->ring_lock);
r = radeon_gpu_reset(rdev);
mutex_lock(&rdev->ring_lock);
if (!r)
continue;
return -EDEADLK;
}
if (r) {
dev_err(rdev->dev, "error waiting for ring to become"
" idle (%d)\n", r);
}
return;
dev_err(rdev->dev, "error waiting for ring[%d] to become idle (%d)\n",
ring, r);
}
return 0;
}
/**
@ -854,13 +848,17 @@ int radeon_fence_driver_init(struct radeon_device *rdev)
*/
void radeon_fence_driver_fini(struct radeon_device *rdev)
{
int ring;
int ring, r;
mutex_lock(&rdev->ring_lock);
for (ring = 0; ring < RADEON_NUM_RINGS; ring++) {
if (!rdev->fence_drv[ring].initialized)
continue;
radeon_fence_wait_empty_locked(rdev, ring);
r = radeon_fence_wait_empty_locked(rdev, ring);
if (r) {
/* no need to trigger GPU reset as we are unloading */
radeon_fence_driver_force_completion(rdev);
}
wake_up_all(&rdev->fence_queue);
radeon_scratch_free(rdev, rdev->fence_drv[ring].scratch_reg);
rdev->fence_drv[ring].initialized = false;

View File

@ -234,7 +234,7 @@ static void radeon_set_power_state(struct radeon_device *rdev)
static void radeon_pm_set_clocks(struct radeon_device *rdev)
{
int i;
int i, r;
/* no need to take locks, etc. if nothing's going to change */
if ((rdev->pm.requested_clock_mode_index == rdev->pm.current_clock_mode_index) &&
@ -248,8 +248,17 @@ static void radeon_pm_set_clocks(struct radeon_device *rdev)
/* wait for the rings to drain */
for (i = 0; i < RADEON_NUM_RINGS; i++) {
struct radeon_ring *ring = &rdev->ring[i];
if (ring->ready)
radeon_fence_wait_empty_locked(rdev, i);
if (!ring->ready) {
continue;
}
r = radeon_fence_wait_empty_locked(rdev, i);
if (r) {
/* needs a GPU reset dont reset here */
mutex_unlock(&rdev->ring_lock);
up_write(&rdev->pm.mclk_lock);
mutex_unlock(&rdev->ddev->struct_mutex);
return;
}
}
radeon_unmap_vram_bos(rdev);