252 lines
8.0 KiB
Smalltalk
252 lines
8.0 KiB
Smalltalk
"
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(C) 2011 by Holger Hans Peter Freyther
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All Rights Reserved
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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"
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Object subclass: SIPCall [
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| initial_dialog dialog sdp_offer sdp_result invite state ua next_cseq |
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<category: 'SIP-Call'>
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<comment: 'I am a high level class to deal with transactions,
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sessions and calls. Right now I do not support forking proxies and
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will simply ignore everything but the first dialog.'>
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SIPCall class >> stateInitial [ <category: 'states'> ^ #initial ]
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SIPCall class >> stateInvite [ <category: 'states'> ^ #invite ]
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SIPCall class >> stateSession [ <category: 'states'> ^ #session ]
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SIPCall class >> stateTimeout [ <category: 'states'> ^ #timeout ]
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SIPCall class >> stateCancel [ <category: 'states'> ^ #cancel ]
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SIPCall class >> stateHangup [ <category: 'states'> ^ #hangup ]
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SIPCall class >> stateRemoteHangup [ <category: 'states'> ^ #remoteHangup ]
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SIPCall class >> stateFailed [ <category: 'states'> ^ #failed ]
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LegalStates := nil.
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SIPCall class >> legalStates [
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<category: 'states'>
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^ LegalStates ifNil: [
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LegalStates := {
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self stateInitial -> self stateInvite.
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self stateInvite -> self stateSession.
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self stateInvite -> self stateTimeout.
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self stateInvite -> self stateCancel.
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self stateInvite -> self stateFailed.
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self stateSession -> self stateHangup.
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self stateSession -> self stateRemoteHangup.
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}
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]
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]
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SIPCall class >> fromUser: aUser host: aHost port: aPort to: aTo on: aUseragent [
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<category: 'creation'>
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^ self new
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useragent: aUseragent;
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initialDialog: ((SIPDialog fromUser: aUser host: aHost port: aPort)
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to: aTo; yourself);
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yourself
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]
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state [
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<category: 'states'>
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^ state ifNil: [self class stateInitial]
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]
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moveToState: aState [
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<category: 'states'>
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"E.g. we get two remote hang ups as our ack has not arrived."
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self state = aState ifTrue: [^true].
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"Check if there is a state transition"
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(self class legalStates includes: (self state -> aState)) ifFalse: [
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self logError: 'SIPCall transition %1->%2 is not legal.'
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% {self state. aState} area: #sip.
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^ false
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].
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state := aState.
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^ true
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]
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initialDialog: aDialog [
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<category: 'creation'>
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initial_dialog := aDialog.
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initial_dialog contact: 'sip:osmo_st_sip@%1:%2'
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% {ua transport address. ua transport port}.
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]
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useragent: aUseragent [
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<category: 'creation'>
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ua := aUseragent
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]
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createCall: aSDPOffer [
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<category: 'call'>
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(self moveToState: self class stateInvite) ifFalse: [
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self logError: 'SIPCall failed to start.' area: #sip.
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^ false
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].
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sdp_offer := aSDPOffer.
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next_cseq := initial_dialog cseq + 1.
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invite := (SIPInviteTransaction createWith: initial_dialog on: ua with: aSDPOffer cseq: initial_dialog cseq)
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onTimeout: [self callTimedOut];
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onSuccess: [:response :dialog | self callSuccess: response dialog: dialog];
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onFailure: [:response :dialog | self callFailure: response dialog: dialog];
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onNotification: [:response :dialog | self callNotification: response dialog: dialog];
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start;
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yourself
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]
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cancel [
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<category: 'call'>
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(self moveToState: self class stateCancel) ifTrue: [
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invite cancel.
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^ true
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].
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^ false
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]
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hangup [
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<category: 'call'>
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(self moveToState: self class stateHangup) ifTrue: [
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(SIPByeTransaction createWith: dialog on: ua cseq: self nextCSeq)
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onTimeout: [self hangupTimedOut];
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onSuccess: [:resp :dlg | self hangupSuccess: resp dialog: dlg];
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onFailure: [:resp :dlg | self hangupFailure: resp dialog: dlg];
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start
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].
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]
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check: aDialog [
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<category: 'private'>
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"I check if this enters a new confirmed dialog or if this is the
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confirmed dialog."
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"We have no confirmed dialog, accept it"
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^ dialog isNil
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ifTrue: [
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aDialog isConfirmed ifTrue: [
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dialog := aDialog.
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self logError: 'SIPCall dialog is confirmed now.' area: #sip.
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].
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true]
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ifFalse: [
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"We could fork things here. For multi party call"
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dialog to_tag = aDialog to_tag].
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]
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callTimedOut [
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<category: 'call-result'>
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self logError: 'SIPCall timed-out.' area: #sip.
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(self moveToState: self class stateTimeout) ifFalse: [
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^ self logError: 'SIPCall failed to move to timeout.' area: #sip.
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].
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]
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callSuccess: aResponse dialog: aDialog [
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<category: 'call-result'>
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(self check: aDialog) ifFalse: [
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self logError: 'SIPCall can only have one session. Ignoring.' area: #sip.
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^ false
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].
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(self moveToState: self class stateSession) ifTrue: [
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self logError: 'SIPCall session etsablished.' area: #sip.
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sdp_result := aResponse sdp.
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self newSession.
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^ true
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].
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^ false
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]
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callFailure: aResponse dialog: aDialog [
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<category: 'call-result'>
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(self check: aDialog) ifFalse: [
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self logError: 'SIPCall can only have one session. Ignoring failure.' area: #sip.
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^ false
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].
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(self moveToState: self class stateFailed) ifTrue: [
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self logError: 'SIPCall Failure.' area: #sip.
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self newFailed.
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].
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]
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callNotification: aResponse dialog: aDialog [
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<category: 'call-result'>
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(self check: aDialog) ifFalse: [
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self logError: 'SIPCall can only have one session. Ignoring notification.' area: #sip.
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^ false
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].
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self logError: 'SIPCall Notification.' area: #sip.
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]
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hangupTimedOut [
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<category: 'hangup-result'>
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self logError: 'Hang-Up timedout.' area: #sip.
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]
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hangupSuccess: aResponse dialog: aDialog [
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<category: 'hangup-result'>
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(self check: aDialog) ifFalse: [
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self logError: 'SIPCall can only have one session. Ignoring failure.' area: #sip.
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^ false
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].
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self logError: 'Hang-Up success.' area: #sip.
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]
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hangupFailure: aResponse dialog: aDialog [
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<category: 'hangup-result'>
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(self check: aDialog) ifFalse: [
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self logError: 'SIPCall can only have one session. Ignoring failure.' area: #sip.
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^ false
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].
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self logError: 'Hang-Up failure.' area: #sip.
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]
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terminate [
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<category: 'public'>
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"I try to finish up things."
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self state = self class stateInvite ifTrue: [self cancel].
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self state = self class stateSession ifTrue: [self hangup].
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]
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newSession [
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<category: 'callback'>
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]
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newFailed [
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<category: 'callback'>
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]
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nextCSeq [
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| res |
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<category: 'accessing'>
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res := next_cseq.
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next_cseq := next_cseq + 1.
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^ res
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]
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]
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